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From Graphics Accelerator to GPU, and Beyond!

Thursday, February 16, 2006
6:30 P.M. - 8:30 P.M.

Join your colleagues at the next meeting of The San Diego Chapter of the Association for Computing Machinery (ACM), featuring Greg James who is a software engineer in the Developer Technology group at NVIDIA, where he develops real-time graphics demos, helps developers optimize their rendering, and hacks up tools to figure out what's going on.

There will be light snacks and great door prizes ... please reserve your seat before it's too late!

The meeting is open to the public. For more information, call (858) 452-8701.


(We are also pleased to acknowledge the generous support of Sun Microsystems, That Technical Bookstore, and UCSD Extension.)

Bring your colleagues and friends -- we hope to see you there!

Seat Reservations

Please reserve a seat using our reservations and payment form -- there is a discount for reserving and paying using this form.

If you cannot use the reservations form (it saves us a lot of work if you can), send us an email at or call (858) 452-8701.

Please reserve your seat by February 15.

Abstract:

Graphics accelerators have evolved into nifty little massive computation engines. Their ability to crunch billions of floating point operations per second and blast millions of triangles to the screen has made for some rapid advances in games, CAD, digital films, and areas of research from biology to Wall Street. This talk covers the capabilities of today's GPUs with a look toward future hardware, and gives overviews of many graphics and non-graphics techniques developed for the hardware. Come see examples from 3D games and general-purpose computation along with a smattering of live demos! A brief mention of tools, SDKs, APIs, and other resources for developers will also be given.

Speaker bio:

Greg James grew up with an Apple II+, a Commodore Amiga 1000, and a Betamax tape of computer animation short films. He graduated from Harvey Mudd College in 1995 with a B.S in Physics and minor in art. After a short stint smashing particles at Stanford, he now works as a software engineer in the Developer Technology group at NVIDIA, where he develops real-time graphics demos, helps developers optimize their renderering, and hacks up tools to figure out what's going on. He has developed rendering techniques for many games, including an animated water effect in "Morrowind" and the glow effect in "Tron 2.0", and is a technical advistor for Blizzard Entertainment, Sony Online, Bethesda, Lucas Arts, and many other developers.

Meeting Charge

The meeting will cost $5 payable at the door or $3 payable via advanced reservation using our reservations and payment form -- chapter members get in free. (You can save approximately 50% by purchasing an annual SDACM Membership at the door for only $12 -- or $10 using the reservations and payment form -- see our Membership Page for more details.)

Reservation Policy

We strongly encourage you to let us know if you plan to attend this meeting. We expect this meeting to be very well attended, and we may run out of space. In that case, attendees with reservations will be given admittance and seating preference. See the Meeting Reservations Policy section of our Membership Page for more details.

Location

Sun Microsystems
9515 Towne Centre Drive
San Diego, CA 92121

Directions

(From North or South I-805)
Exit West onto La Jolla Village Drive.
Turn RIGHT (North) onto Towne Centre Drive.
Proceed straight through the next two stoplights.
Turn RIGHT (East) into the first or second driveway.
The building is the one at the right (South) of the
parking lot. This is the building labeled Sun SAN10.

Free parking anywhere.

As it is after hours, the lobby will be locked. A Sun employee will let you into the building until 7:00 PM when the Sun employee will leave to attend the meeting. You will be escorted into the Gaslamp Conference Room.

A map can be found here.